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namespace rendering {
ColorTheme::ColorTheme(qreal hue, IdenticonStyle &style)
{
// Multiply with 0.999 to change the range to [0, 1)
int hueIndex = qFloor(0.999 * hue * style.hues().size());
darkGray_ =
ColorUtils::fromHslCompensated(hue, style.grayscaleSaturation(), style.minGrayLightness());
midColor_ = ColorUtils::fromHslCompensated(
hue, style.colorSaturation(), (style.minColorLightness() + style.maxColorLightness()) / 2);
lightGray_ =
ColorUtils::fromHslCompensated(hue, style.grayscaleSaturation(), style.maxGrayLightness());
lightColor_ =
ColorUtils::fromHslCompensated(hue, style.colorSaturation(), style.maxColorLightness());
darkColor_ =
ColorUtils::fromHslCompensated(hue, style.colorSaturation(), style.minColorLightness());
QColor &
ColorTheme::operator[](int index)
if (index == 0)
return darkGray_;
if (index == 1)
return midColor_;
if (index == 2)
return lightGray_;
if (index == 3)
return lightColor_;
if (index == 4)
return darkColor_;
throw std::out_of_range("index");
}
} // namespace rendering