This project is mirrored from https://github.com/Nheko-Reborn/nheko.git.
Pull mirroring updated .
- Jul 08, 2022
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Nicolas Werner authored
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- Jun 30, 2022
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Nicolas Werner authored
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- May 27, 2022
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Nicolas Werner authored
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- May 10, 2022
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Nicolas Werner authored
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- May 07, 2022
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Nicolas Werner authored
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- May 05, 2022
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Nicolas Werner authored
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- Apr 10, 2022
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Nicolas Werner authored
They hurt more than they are helping
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- Mar 30, 2022
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Nicolas Werner authored
fixes #1030
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- Mar 10, 2022
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Nicolas Werner authored
Add a delay to all destructions and move the call dialog stuff up a level, so that we don't destroy the component when destroying the parent dialog. fixes #984
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- Mar 07, 2022
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Nicolas Werner authored
fixes #878
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- Mar 01, 2022
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Nicolas Werner authored
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- Feb 25, 2022
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Nicolas Werner authored
See #469
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- Feb 21, 2022
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Nicolas Werner authored
It seems that you need to manually destroy created objects... Great... fixes #898
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- Jan 30, 2022
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Nicolas Werner authored
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- Jan 29, 2022
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Nicolas Werner authored
So we don't have to retranslate.
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- Jan 28, 2022
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Nicolas Werner authored
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- Jan 26, 2022
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Nicolas Werner authored
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Nicolas Werner authored
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- Jan 12, 2022
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Nicolas Werner authored
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- Jan 09, 2022
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Nicolas Werner authored
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- Jan 02, 2022
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Nicolas Werner authored
Allows you to zoom and pan now. relates to #647
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- Jan 01, 2022
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Nicolas Werner authored
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- Dec 22, 2021
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Nicolas Werner authored
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- Dec 13, 2021
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Nicolas Werner authored
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- Nov 03, 2021
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Nicolas Werner authored
fixes #683 relates to #571
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Nicolas Werner authored
This was a bit of a journey: https://github.com/matrix-org/matrix-doc/pull/3471 But it should work now and we now use the UIAHandler everywhere. fixes #670
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- Oct 17, 2021
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Nicolas Werner authored
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- Oct 11, 2021
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Loren Burkholder authored
This ports the leave room dialog to QML, everywhere. There are now no differences between the various leave dialogs.
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- Oct 09, 2021
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Loren Burkholder authored
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Nicolas Werner authored
Showing the bootstrap state and showing there are unverified devices is still missing.
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- Oct 06, 2021
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Loren Burkholder authored
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- Sep 14, 2021
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Guillaume Girol authored
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- Aug 14, 2021
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Nicolas Werner authored
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- Aug 13, 2021
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Nicolas Werner authored
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- Aug 04, 2021
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Nicolas Werner authored
We explicitly set a parent. We can't assign to ApplicationWindow.transientParent though, only to Window.transientParent, so we just call setTransientParent in C++.
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- Jul 31, 2021
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Loren Burkholder authored
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- Jul 30, 2021
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Loren Burkholder authored
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Loren Burkholder authored
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Loren Burkholder authored
There are probably a few things wrong with this, but I'm going to call it good enough for an initial commit
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- Jul 27, 2021
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Nicolas Werner authored
Also fix a lot of warnings.
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