This project is mirrored from https://github.com/Nheko-Reborn/nheko.git.
Pull mirroring updated .
- Mar 26, 2023
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Nicolas Werner authored
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- Mar 20, 2023
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Nicolas Werner authored
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- Mar 19, 2023
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Nicolas Werner authored
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Nicolas Werner authored
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- Mar 14, 2023
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Nicolas Werner authored
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- Feb 24, 2023
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Nicolas Werner authored
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- Feb 23, 2023
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Nicolas Werner authored
fixes #1355 So far we haven't seen any reduction in issues about database corruption, so presumably this is unrelated and the lag is annoying.
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- Feb 21, 2023
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- Feb 20, 2023
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Nicolas Werner authored
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- Feb 19, 2023
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Nicolas Werner authored
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- Jan 31, 2023
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Nicolas Werner authored
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- Jan 07, 2023
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Nicolas Werner authored
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Nicolas Werner authored
We need to block the migrations returning until the migrations are done. Fixes #1258
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- Jan 02, 2023
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Nicolas Werner authored
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- Dec 27, 2022
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Nicolas Werner authored
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Nicolas Werner authored
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- Dec 16, 2022
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Nicolas Werner authored
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- Nov 06, 2022
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Nicolas Werner authored
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Nicolas Werner authored
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Nicolas Werner authored
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- Nov 03, 2022
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Nicolas Werner authored
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- Nov 01, 2022
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Nicolas Werner authored
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Nicolas Werner authored
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Nicolas Werner authored
Calling fsync everytime we save to the db is slow, which is actually fairly noticeable in some larger E2EE rooms. Speed that up slightly by batching the olm session persisting.
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- Oct 27, 2022
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Nicolas Werner authored
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- Oct 25, 2022
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Nicolas Werner authored
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- Oct 14, 2022
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Rohit Sutradhar authored
* Initial commit for VoIP v1 implementation * Added draft of event handlers for voip methods * Added event handlers for VoIP events, added rejectCall, added version tracking for call version for V0 and V1 compatibility * Added call events to the general message pipeline. Modified Call Reject mechanism * Added message delegates for new events. Modified hidden events. Updated handle events. * Updated implementation to keep track of calls on other devices * Fixed linting * Fixed code warnings * Fixed minor bugs * fixed ci * Added acceptNegotiation method definition when missing gstreamer * Fixed warnings * Fixed linting
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- Oct 13, 2022
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Nicolas Werner authored
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- Oct 01, 2022
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Nicolas Werner authored
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- Sep 30, 2022
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Nicolas Werner authored
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- Sep 11, 2022
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Hiers authored
* First draft of unread line feature. * Minor visual fix. * Removed unnecessary ternary operator. * Extended unread line functionality to work on minimised window or focusing another window. * Fix for unread line not showing when last read message is hidden. * Minor performance improvement. Fix for misbehaving event2order DB at application start. * Fix for possible performance issues when user has joined a large number of rooms. * Fix for breaking macos and clazy builds. * Changed on windows focus function to refresh unread line if room is unread. * Unread line is removed when user sends a message. * Linting. * Fixed unread line to work in standalone room windows. * Switch isRoomUnread for index 0. * Merged try/catch blocks. * Fix for crash on opening a room invite. * Call fullyReadEventId function when used instead of storing it and passing it through. * Function that was meant to sync the unread line was relying on an async function, oops. * Linting again. * More linting... * Minor changes.
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- Sep 06, 2022
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Nicolas Werner authored
fixes #1180
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- Sep 01, 2022
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Nicolas Werner authored
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- Aug 30, 2022
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Nicolas Werner authored
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- Aug 13, 2022
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Nicolas Werner authored
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- Jul 29, 2022
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Nicolas Werner authored
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- Jul 20, 2022
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Mayeul Cantan authored
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- Jul 19, 2022
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Nicolas Werner authored
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Mayeul Cantan authored
Experimentally, setting the database size to 2GB didn't work. These values are quite arbitrary, and should probably be settings or automatically adjusted.
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- Jul 15, 2022
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r0hit05 authored
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