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#include "mtx/events.hpp"
#include "mtx/events/aliases.hpp"
#include "mtx/events/avatar.hpp"
#include "mtx/events/canonical_alias.hpp"
#include "mtx/events/create.hpp"
#include "mtx/events/encrypted.hpp"
#include "mtx/events/encryption.hpp"
#include "mtx/events/guest_access.hpp"
#include "mtx/events/history_visibility.hpp"
#include "mtx/events/join_rules.hpp"
#include "mtx/events/member.hpp"
#include "mtx/events/name.hpp"
#include "mtx/events/pinned_events.hpp"
#include "mtx/events/power_levels.hpp"
#include "mtx/events/redaction.hpp"
#include "mtx/events/tag.hpp"
#include "mtx/events/topic.hpp"
#include "mtx/events/messages/audio.hpp"
#include "mtx/events/messages/emote.hpp"
#include "mtx/events/messages/file.hpp"
#include "mtx/events/messages/image.hpp"
#include "mtx/events/messages/notice.hpp"
#include "mtx/events/messages/text.hpp"
#include "mtx/events/messages/video.hpp"
namespace mtx {
namespace events {
//! Contains heterogeneous collections of events using std::variant.
namespace collections {
namespace account_data = mtx::events::account_data;
namespace states = mtx::events::state;
namespace msgs = mtx::events::msg;
//! Collection of room specific account data
using RoomAccountDataEvents = std::variant<events::Event<account_data::Tag>>;
//! Collection of @p StateEvent only.
using StateEvents = std::variant<events::StateEvent<states::Aliases>,
events::StateEvent<states::Avatar>,
events::StateEvent<states::CanonicalAlias>,
events::StateEvent<states::Create>,
events::StateEvent<states::Encryption>,
events::StateEvent<states::GuestAccess>,
events::StateEvent<states::HistoryVisibility>,
events::StateEvent<states::JoinRules>,
events::StateEvent<states::Member>,
events::StateEvent<states::Name>,
events::StateEvent<states::PinnedEvents>,
events::StateEvent<states::PowerLevels>,
events::StateEvent<states::Tombstone>,
events::StateEvent<states::Topic>,
events::StateEvent<msgs::Redacted>>;
//! Collection of @p StrippedEvent only.
using StrippedEvents = std::variant<events::StrippedEvent<states::Aliases>,
events::StrippedEvent<states::Avatar>,
events::StrippedEvent<states::CanonicalAlias>,
events::StrippedEvent<states::Create>,
events::StrippedEvent<states::GuestAccess>,
events::StrippedEvent<states::HistoryVisibility>,
events::StrippedEvent<states::JoinRules>,
events::StrippedEvent<states::Member>,
events::StrippedEvent<states::Name>,
events::StrippedEvent<states::PinnedEvents>,
events::StrippedEvent<states::PowerLevels>,
events::StrippedEvent<states::Tombstone>,
events::StrippedEvent<states::Topic>>;
//! Collection of @p StateEvent and @p RoomEvent. Those events would be
//! available on the returned timeline.
using TimelineEvents = std::variant<events::StateEvent<states::Aliases>,
events::StateEvent<states::Avatar>,
events::StateEvent<states::CanonicalAlias>,
events::StateEvent<states::Create>,
events::StateEvent<states::Encryption>,
events::StateEvent<states::GuestAccess>,
events::StateEvent<states::HistoryVisibility>,
events::StateEvent<states::JoinRules>,
events::StateEvent<states::Member>,
events::StateEvent<states::Name>,
events::StateEvent<states::PinnedEvents>,
events::StateEvent<states::PowerLevels>,
events::StateEvent<states::Tombstone>,
events::StateEvent<states::Topic>,
events::EncryptedEvent<msgs::Encrypted>,
events::RedactionEvent<msgs::Redaction>,
events::Sticker,
events::RoomEvent<msgs::Redacted>,
events::RoomEvent<msgs::Audio>,
events::RoomEvent<msgs::Emote>,
events::RoomEvent<msgs::File>,
events::RoomEvent<msgs::Image>,
// TODO: events::RoomEvent<msgs::Location>,
events::RoomEvent<msgs::Notice>,
events::RoomEvent<msgs::Text>,
events::RoomEvent<msgs::Video>>;
struct TimelineEvent
{
TimelineEvents data;
};
void
from_json(const json &obj, TimelineEvent &e);
} // namespace collections
} // namespace events
} // namespace mtx