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  • An implementation of the Double Ratchet cryptographic ratchet described by
    
    https://whispersystems.org/docs/specifications/doubleratchet/, written in C and
    C++11 and exposed as a C API.
    
    The specification of the Olm ratchet can be found in [docs/olm.md](docs/olm.md).
    
    
    This library also includes an implementation of the Megolm cryptographic
    
    ratchet, as specified in [docs/megolm.md](docs/megolm.md).
    
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    ## Building
    
    To build olm as a shared library run either:
    
    
    ```bash
    cmake . -Bbuild
    cmake --build build
    ```
    
    ```bash
    make
    ```
    
    Using cmake is the preferred method for building the shared library; the
    Makefile may be removed in the future.
    
    To run the tests when using cmake, run:
    
    
    ```bash
    cd build/tests
    ctest .
    ```
    
    To run the tests when using make, run:
    
    ```bash
    make test
    ```
    
    To build the JavaScript bindings, install emscripten from http://kripken.github.io/emscripten-site/ and then run:
    
    ```bash
    make js
    ```
    
    Note that if you run emscripten in a docker container, you need to pass through
    the EMCC_CLOSURE_ARGS environment variable.
    
    
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    To build the android project for Android bindings, run:
    
    
    ```bash
    cd android
    ./gradlew clean assembleRelease
    ```
    
    To build the Xcode workspace for Objective-C bindings, run:
    
    
    ```bash
    cd xcode
    pod install
    open OLMKit.xcworkspace
    ```
    
    To build the Python bindings, first build olm as a shared library as above, and
    then run:
    
    
    ```bash
    cd python
    make
    ```
    
    
    to make both the Python 2 and Python 3 bindings.  To make only one version, use
    ``make olm-python2`` or ``make olm-python3`` instead of just ``make``.
    
    To build olm as a static library (which still needs libstdc++ dynamically) run
    either:
    
    
    ```bash
    cmake . -Bbuild -DBUILD_SHARED_LIBS=NO
    cmake --build build
    ```
    
    ```bash
    make static
    ```
    
    The library can also be used as a dependency with CMake using:
    
    
    ```cmake
    find_package(Olm::Olm REQUIRED)
    target_link_libraries(my_exe Olm::Olm)
    ```
    
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    ## Bindings
    
    libolm can be used in different environments using bindings. In addition to the
    JavaScript, Python, Java (Android), and Objective-C bindings included in this
    repository, some bindings are (in alphabetical order):
    
    - [dart-olm](https://gitlab.com/famedly/libraries/dart-olm) (AGPLv3) Dart bindings
    - [Dhole/go-olm](https://github.com/Dhole/go-olm) (Apache-2.0) Go bindings
    - [libQtOlm](https://gitlab.com/b0/libqtolm/) (GPLv3) Qt bindings
    - [matrix-kt](https://github.com/Dominaezzz/matrix-kt) (Apache-2.0) Kotlin
      library for Matrix, including Olm methods
    - [maunium.net/go/mautrix/crypto/olm](https://github.com/tulir/mautrix-go/tree/master/crypto/olm)
      (Apache-2.0) fork of Dhole/go-olm
    - [olm-sys](https://gitlab.gnome.org/BrainBlasted/olm-sys) (Apache-2.0) Rust
      bindings
    
    Note that bindings may have a different license from libolm.
    
    
    ## Release process
    
    First: bump version numbers in ``common.mk``, ``CMakeLists.txt``,
    
    ``javascript/package.json``, ``python/olm/__version__.py``, ``OLMKit.podspec``,
    and ``android/olm-sdk/build.gradle`` (``versionCode``, ``versionName`` and
    
    
    Also, ensure the changelog is up to date, and that everyting is committed to
    git.
    
    It's probably sensible to do the above on a release branch (``release-vx.y.z``
    by convention), and merge back to master once the release is complete.
    
    
    ```bash
    make clean
    
    # build and test C library
    make test
    
    # build and test JS wrapper
    make js
    
    (cd javascript && npm run test && npm pack javascript)
    
    VERSION=x.y.z
    
    gpg -b -a -u F75FDC22C1DE8453 javascript/olm-$VERSION.tgz
    scp javascript/olm-$VERSION.tgz packages@ares.matrix.org:packages/npm/olm/
    
    git tag $VERSION -s
    git push --tags
    
    # OLMKit CocoaPod release
    # Make sure the version OLMKit.podspec is the same as the git tag
    # (this must be checked before git tagging)
    pod spec lint OLMKit.podspec --use-libraries --allow-warnings
    pod trunk push OLMKit.podspec --use-libraries --allow-warnings
    # Check the pod has been successully published with:
    pod search OLMKit
    ```
    
    ## Design
    
    Olm is designed to be easy port to different platforms and to be easy
    
    to write bindings for.
    
    
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    It was originally implemented in C++, with a plain-C layer providing the public
    API. As development has progressed, it has become clear that C++ gives little
    advantage, and new functionality is being added in C, with C++ parts being
    rewritten as the need ariases.
    
    
    ### Error Handling
    
    All C functions in the API for olm return ``olm_error()`` on error.
    
    This makes it easy to check for error conditions within the language bindings.
    
    
    ### Random Numbers
    
    Olm doesn't generate random numbers itself. Instead the caller must
    
    provide the random data. This makes it easier to port the library to different
    platforms since the caller can use whatever cryptographic random number
    generator their platform provides.
    
    
    ### Memory
    
    Olm avoids calling malloc or allocating memory on the heap itself.
    
    Instead the library calculates how much memory will be needed to hold the
    output and the caller supplies a buffer of the appropriate size.
    
    
    ### Output Encoding
    
    
    Binary output is encoded as base64 so that languages that prefer unicode
    strings will find it easier to handle the output.
    
    
    ### Dependencies
    
    Olm uses pure C implementations of the cryptographic primitives used by
    
    the ratchet. While this decreases the performance it makes it much easier
    to compile the library for different architectures.
    
    ## Contributing
    
    Please see [CONTRIBUTING.md](CONTRIBUTING.md) when making contributions to the library.
    
    ## Security assessment
    
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    Olm 1.3.0 was independently assessed by NCC Group's Cryptography Services
    Practive in September 2016 to check for security issues: you can read all
    about it at
    https://www.nccgroup.trust/us/our-research/matrix-olm-cryptographic-review/
    and https://matrix.org/blog/2016/11/21/matrixs-olm-end-to-end-encryption-security-assessment-released-and-implemented-cross-platform-on-riot-at-last/
    
    
    ## Bug reports
    
    
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    Please file bug reports at https://github.com/matrix-org/olm/issues
    
    
    ## What's an olm?
    
    
    It's a really cool species of European troglodytic salamander.
    
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    http://www.postojnska-jama.eu/en/come-and-visit-us/vivarium-proteus/
    
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    ## Legal Notice
    
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    The software may be subject to the U.S. export control laws and regulations
    and by downloading the software the user certifies that he/she/it is
    authorized to do so in accordance with those export control laws and
    regulations.