This project is mirrored from https://github.com/Nheko-Reborn/nheko.git.
Pull mirroring updated .
- Mar 14, 2024
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- Mar 08, 2024
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Nicolas Werner authored
This is still a bit flaky around when to remove a mention, but it should work in most cases. Might add a toggle in the future to disable these though.
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- Oct 26, 2023
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Nicolas Werner authored
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Nicolas Werner authored
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- Sep 30, 2023
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Loren Burkholder authored
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- Jul 04, 2023
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Nicolas Werner authored
Currently disabled by default.
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- Jun 28, 2023
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Nicolas Werner authored
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- Jun 23, 2023
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Nicolas Werner authored
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- Jun 18, 2023
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Nicolas Werner authored
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- Jun 08, 2023
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Nicolas Werner authored
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Nicolas Werner authored
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- Mar 01, 2023
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Loren Burkholder authored
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- Feb 21, 2023
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- Jan 02, 2023
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Nicolas Werner authored
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- Sep 30, 2022
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Loren Burkholder authored
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- Sep 19, 2022
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Nicolas Werner authored
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- Aug 21, 2022
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Hiers authored
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- Jul 16, 2022
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Nicolas Werner authored
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- Jul 08, 2022
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Nicolas Werner authored
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- Jun 17, 2022
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Nicolas Werner authored
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- Jun 02, 2022
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Nicolas Werner authored
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Loren Burkholder authored
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- May 27, 2022
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Nicolas Werner authored
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- Apr 28, 2022
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Loren Burkholder authored
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- Apr 23, 2022
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Loren Burkholder authored
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- Mar 30, 2022
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Nicolas Werner authored
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- Mar 08, 2022
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tastytea authored
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- Mar 04, 2022
- Mar 03, 2022
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Malte E authored
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- Mar 02, 2022
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Malte E authored
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- Feb 25, 2022
- Feb 12, 2022
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Nicolas Werner authored
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- Feb 09, 2022
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We would have to set text and title separately otherwise.
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- Set TitleHint flag on dialog - Store hidden events as QSet<QString> instead of std::vector<bool> - Change wording in dialog (disable events instead of turning the hiding on)
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This adds a dialog to the room settings in which the user can choose which of these three event types they want to hide (additionally to the default): - m.room.member - m.room.power_levels - m.sticker The current state is read when room settings are opened and saved when new settings are accepted.
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