This project is mirrored from https://github.com/Nheko-Reborn/nheko.git.
Pull mirroring updated .
- Oct 13, 2022
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Nicolas Werner authored
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- Oct 10, 2022
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Nicolas Werner authored
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- Oct 06, 2022
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Nicolas Werner authored
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- Oct 03, 2022
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Loren Burkholder authored
* cppcheck stuff * Update src/ui/RoomSettings.cpp Co-authored-by:
DeepBlueV7.X <nicolas.werner@hotmail.de> * Update src/ui/RoomSettings.cpp Co-authored-by:
DeepBlueV7.X <nicolas.werner@hotmail.de> * Fix linting Co-authored-by:
DeepBlueV7.X <nicolas.werner@hotmail.de>
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- Sep 30, 2022
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Nicolas Werner authored
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Nicolas Werner authored
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- Sep 25, 2022
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Nicolas Werner authored
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- Sep 24, 2022
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Nicolas Werner authored
Since this is used across different threads, we have to delete it on the event loop. Thank you, q234rty, for the help with debugging this.
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- Sep 20, 2022
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Nicolas Werner authored
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- Sep 11, 2022
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Hiers authored
* First draft of unread line feature. * Minor visual fix. * Removed unnecessary ternary operator. * Extended unread line functionality to work on minimised window or focusing another window. * Fix for unread line not showing when last read message is hidden. * Minor performance improvement. Fix for misbehaving event2order DB at application start. * Fix for possible performance issues when user has joined a large number of rooms. * Fix for breaking macos and clazy builds. * Changed on windows focus function to refresh unread line if room is unread. * Unread line is removed when user sends a message. * Linting. * Fixed unread line to work in standalone room windows. * Switch isRoomUnread for index 0. * Merged try/catch blocks. * Fix for crash on opening a room invite. * Call fullyReadEventId function when used instead of storing it and passing it through. * Function that was meant to sync the unread line was relying on an async function, oops. * Linting again. * More linting... * Minor changes.
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- Jul 15, 2022
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Nicolas Werner authored
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- Jul 09, 2022
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Nicolas Werner authored
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- Jul 01, 2022
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Nicolas Werner authored
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- Jun 23, 2022
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brausepulver authored
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- Jun 18, 2022
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Nicolas Werner authored
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- Jun 17, 2022
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Nicolas Werner authored
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- Jun 15, 2022
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Nicolas Werner authored
The cache is only approximate, i.e. it doesn't skip edits and similar, but this might be good enough? Also no migration right now. Speeds up startup by about 5x on my system. Half the startup time is now loading the powerlevels for each room. We can probably lazily load those too in the future.
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- May 27, 2022
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Nicolas Werner authored
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- May 10, 2022
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Nicolas Werner authored
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Nicolas Werner authored
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- Apr 19, 2022
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Nicolas Werner authored
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- Mar 20, 2022
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Nicolas Werner authored
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- Mar 06, 2022
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- Feb 12, 2022
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Nicolas Werner authored
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- Feb 07, 2022
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Malte E authored
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- Feb 05, 2022
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Nicolas Werner authored
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- Feb 04, 2022
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Nicolas Werner authored
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- Jan 01, 2022
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Nicolas Werner authored
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- Dec 29, 2021
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Nicolas Werner authored
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Nicolas Werner authored
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- Dec 28, 2021
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Nicolas Werner authored
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Nicolas Werner authored
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- Dec 27, 2021
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MTRNord authored
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- Dec 23, 2021
- Dec 11, 2021
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Nicolas Werner authored
fixes #519
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- Nov 29, 2021
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- Nov 08, 2021
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Nicolas Werner authored
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- Sep 17, 2021
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Nicolas Werner authored
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